Sunday, 11 August 2019

Life as story conquest


These are the rules of a game; a game that you're probably playing at the moment. Who knows, maybe you’re better at it than what you think. 
·       Each triangle is a “beat” or action.  The aim of the game is to control the board and / or the actions of the other players. Each role Is assigned a colour:
o   Persecutor = Red; Rescuer = Green;  Victim = Blue
·      There are actually an infinite number of beats in the game, as the board is actually fractal in nature, and the game can vary in length depending on the paths taken.
·       The board constantly tilts depending on the bias of the board, and who’s captured the most triangles or beats.
·         By controlling the board the individual becomes the “Pole Position” at the bottom.
·         Each player can bring in surrogates which in turn, create a Koch’s Snowflake pattern externally and could equally create more bias depending on who brings in the third party, and how quick the other players respond.
·         The game board takes place within “The Zone” which encompasses the board.
Movement in the zone can be discerned through cartesian coordinates on the x / y axis
·      It is possible for other players to enter the game from the zone at any time. This will change it from a three point game to a four point game. (Where there can be two rescuers, for example)
·         It is also possible to have a more complicated game where an advanced Persecutor is actually playing on a 3D board with two victims, independent of each other, and two conjoined Rescuers. (For example, the Persecutor could be playing one victim off against the other)
·         Equally the Rescuer could become a Scapegoat if used by the Victim; especially if they are playing a more complicated game. In this instance the Victim then becomes the Manipulator, and the Persecutor could actually become the Wronged Party and the True Victim of the game, so the roles become:
o   Victim = Manipulator
o   Rescuer = Scapegoat
o   Persecutor = Wronged Party / True Victim
·         Likewise, the Rescuer, depending on their own pathology, could be recruited by both the Victim and / or the Persecutor (or even their OWN game!)
o   If the Rescuer is an independent third party then the bias could either work in favour for the Victims positive outcome (if a. the Victim is not playing a game themselves and b. the Rescuer is an Enabler and not a victim themselves.)
o   If the Rescuer is already part of the Victims game, and actually become Victims themselves. This can either work in the Victim's best interests or against them. 
This depends on a. whether the Rescuer is playing their own game b. they are a genuine enabler  c. become unwitting stooges of the Persecutor or d. become willing confederates of the Persecutor.
·         Of course, all THREE players could be wearing false persona’s; therefore it is possible for there to be a game within a game.
o   The Persecutor could be a Victim themselves (Bully syndrome) and might be part of a much older game. The Victim could be aware of this and be manipulating the circumstances even further.
o   Equally the Persecutor could be savvy enough, understand what the Victim (who has now become the Manipulator) is doing and choose to fight a much deeper game too. Their roles would then be:
§  Persecutor = Prosecutor / Provocateur
§  Victim = Manipulator And / OR Manipulated (depending on their pathology)
§  Rescuer = Witness
There is no real end to the game itself; but it is possible to stop playing it. The temptation will then be for others to drag you into their games. This is where the willpower of the individual will come into play. A strong individual will refuse to play and the others will be left with two alternatives –keep playing or wise up themselves.
Where are you?

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